![]() ![]() ![]() Q: In Bokeh Game Studio's mind, what are the most important aspects of a horror experience? Slitterhead already evokes unparalleled promise for fans of both the genre and Toyama, but to fan the fires of excitement, I had to wonder what Bokeh Game Studio envisions terror at its pinnacle. Toyama: We would like to establish ourselves as a recognized studio that pursues unique and original games. Q: As Bokeh Game Studio's very first title, is there anything specific that the team feels they NEED to get right with this one? ![]() But, despite his previous work, Toyama remains humble in this newfound independence with his eyes firmly set on the future. ![]() This could lead to overinflated anticipations from fans and a need for total perfection in its finished product via the director. It's an interesting position for Bokeh Game Studio, as its head is a masterclass at video game design. It seemed to be unexpected in various meanings, and you can see that there were mixed reactions, however at the same time, I think some saw it in a way that we weren't going to create something predictable but rather challenging. I was relieved that there was a lot of feedback, as we strongly felt the game would need as much attention as it could get. Toyama: It's completely different as this is our first title after turning independent. Q: How did it feel seeing your trailer amid The Game Awards and receiving so much hype? Now over a year later, Bokeh Game Studio basks in the glory of its Slitterhead trailer release. Related Article: Who Owns What? A Creative Economy is Bringing IP Rights to the Forefront 2, 2020, features Toyama alongside Junya Okura and Kazunobu Sato in presenting a new vision of game design, of which Toyama expressly relays fulfilling "fans' expectations" as its foundational bedrock. Bokeh Game Studios' announcement video, posted on Dec. In 2020, Toyama decided to leave behind Sony's Japan Studio and, taking a page out of Fumito Ueda's book, founded his own shop of horror. Below, I will attempt to divulge upon the story of Bokeh Game Studios while also underscoring its upcoming official debut. I had the privilege of speaking via email with Bokeh Game Studio and its head Keiichiro Toyama, a renowned figure for birthing such classics as Silent Hill, Siren, and Gravity Rush. Sure, no Slitterhead gameplay has yet to be revealed, but the tone of its first trailer affords a more action-packed approach to the horror video game resplendent with monsters a la Dead Space. The Slitterhead teaser trailer was everything that a horror fanatic, like myself, would truly fall in love with, as the game from the very outset appears to stray away from the all-too-familiar dark and brooding survival horror setting. While we may not know much else about Slitterhead, you can expect us to talk about it as soon as we learn more.Announced amid The Game Awards last December, Bokeh Game Studio's very first outing proved to be both ingeniously inspired as well as terrifyingly grotesque. Hopefully it won’t be too long before we get to see more of this project. It’s always neat getting to see a game really take shape before your eyes. Interestingly enough, it seems like the actual game monsters aren’t too far off from the actual end result. Earlier this year Keiichiro Toyma showed off the concept art of the game, giving a first look at what we could expect. This isn’t the first time we’ve gotten a look at Slitterhead, although it is the first time we’re seeing more than concept art. It also ends with a super cool shot of a single monster standing on the balcony of a giant apartment building. While there’s no gameplay in the trailer, it does a fantastic job selling the game. The trailer itself is rather cool, and includes one moment where a man uses some blood to create a sword. Set in what appears to be Japan, we get to see characters doing battle with some rather absurd and terrifying monsters. Called Slitterhead, the game looks like it’s going for a bit more of an action-horror take than his previous games. Keiichiro Toyma, the director of horror games like the original Silent Hill and PlayStation 2 and 3 series Siren (and also the criminally underrated Gravity Rush) announced his new game at The Game Awards 2021. Former Silent Hill, Siren Director Announces Slitterhead ![]()
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